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As a fan of Titanfall 2, I can see what you're trying to achieve in terms of mechanics. As a developer, this is way above what I'm able to do so I'm impressed by your skill in being able to implement those mechanics in honour of those wall running FPS games.

However, purely as the player, I found myself not being able to get up to certain spaces because I didn't hit the wall-run material at just the right spot, so I spent countless tries trying to just get up somewhere. On the occasions where I didn't fall into oblivion when I didn't get it right, it just meant trying it again (if I didn't have time reversals left). But when I died, having to go all the way back to the beginning of the level was super frustrating. My suggestion is to maybe make the player respawn at the last ledge they jumped off instead, but I understand that 48 hours isn't a long time to be able to add all of those kinds of features.

As for the time mechanic, I didn't use it at all in the first level because I didn't ever need it. In the second level, I did use all three of them in every attempt. but I didn't really know where I was going after the cross-bream. So adding a little arrow or guide at the mid-point would be super handy.

Kudos to you for getting all of this done in 48 hours. Hope my criticism was constructive and looking forward to seeing what you'll make in the future!